This week, in another Class Acts segment, we take an in-depth look at The Occultist. This class is based on the idea of someone being able to bend reality to their will, and we talk about how that’s handled mechanically, as well as a number of ways to bring that in through One Unique Things and Backgrounds. And remember, there’s only ever one in the game at a time! This is truly an Unique class!
This topic was selected by our patrons, and one had commented that he doesn’t allow the Occultist to be played at his table. When asked for clarification, this is what he responded:
I think it is related to my take on the Occultist as a “world-breaker.” I don’t mind the class if it was a one-on-one game where the Occultist plays a solo campaign with a GM. But around a table I think it would risk being a spot-light-hogging machine. Every Hero is “unique” in some way, but the Occultist is doubly so, and it’s hard to NOT build the whole campaign around that one person and make everyone else feel like side-kicks.
And the caution to not let this become a ‘spotlight-hogging machine’ is excellent advice. If you have had a player play an Occultist or have played on yourself, leave a comment below and let us know your thoughts on it!
This week Becca joins us again for another Random Encounter brainstorm session! The thought behind this week’s topic is how we might introduce a living dungeon to an Adventurer-Tier party. The theme? An Epic-Tier party botched slaying a Living Dungeon, and now your party is handling the cleanup.
Don’t forget that we’re currently running a 13th Age Contest, and it’d be great if you could participate! For more information, please visit the announcement post!
This week we brainstorm another adventure site. Back in Episode 10, we crafted a Champion Tier Swamp, and this time we come up with some ideas for some Epic Tier Castle Ruins for you to use at your table.
This week we take a look at the 13th Age book Battle Scenes: High Magic & Low Cunning. We talk about how the Battle Scenes books are useful to GMs and what our favorite bits of High Magic & Low Cunning are.
This week we’re trying something new for the show! We brainstorm encounter ideas centered around a location that you might find useful in your campaign. The location we chose this time is a champion-tier cursed swamp that’s consuming a nearby village.
Listen in, take notes, and be inspired to use it at your table. And if you do, we’d love to hear about it, and what you named the swamp and village.
And let us know how you liked this sort of encounter-creation brainstorming session!
Every player loves good loot, especially if it’s magical. And in this episode we talk about about that magical loot: how much is too much, when it’s appropriate to take it away, making your own items, and more!
On the heels of last episode’s discussion of the Diabolist comes a review of the 13th Age Book of Demons. In this episode, we talk through what’s found between the covers: the new Demonologist class, hellholes, more demon stats, and the citadels of a couple Icons. All in all, this is a great book!
We had previously discussed using demons in a campaign in Episode 10 of last season, so be sure to go back and listen to that for additional inspiration!
This week we focus our attention on one of the 13th Age Icons of the Dragon Empire: the Diabolist. We discuss various perspectives of who she might be, what might motivate her, and even toss around some ideas on a campaign arc with her as a primary feature.
If she is prominent in your campaign, leave a comment, and let us know what your take on her is!
The 7 Icon Campaign article discussed in the show is actually one of the 13th Age Monthly installments. You can find out more about that here.
In our last episode (13th Age Glorantha Review: Part 1), we looked at the player-focused aspects of the book. In this episode, we move to the other side of the screen and look at the rest of the book through the eyes of a GM for what might be of interest. We conclude the episode with our review of the book as a whole and our recommendation on whether or not you should pick up the book.