This week, in another Class Acts segment, we take an in-depth look at The Occultist. This class is based on the idea of someone being able to bend reality to their will, and we talk about how that’s handled mechanically, as well as a number of ways to bring that in through One Unique Things and Backgrounds. And remember, there’s only ever one in the game at a time! This is truly an Unique class!
This topic was selected by our patrons, and one had commented that he doesn’t allow the Occultist to be played at his table. When asked for clarification, this is what he responded:
I think it is related to my take on the Occultist as a “world-breaker.” I don’t mind the class if it was a one-on-one game where the Occultist plays a solo campaign with a GM. But around a table I think it would risk being a spot-light-hogging machine. Every Hero is “unique” in some way, but the Occultist is doubly so, and it’s hard to NOT build the whole campaign around that one person and make everyone else feel like side-kicks.
And the caution to not let this become a ‘spotlight-hogging machine’ is excellent advice. If you have had a player play an Occultist or have played on yourself, leave a comment below and let us know your thoughts on it!
This week we take a look at the 13th Age book Battle Scenes: High Magic & Low Cunning. We talk about how the Battle Scenes books are useful to GMs and what our favorite bits of High Magic & Low Cunning are.
This week we brought Cat Tobin, co-owner and managing director for Pelgrane Press, on the show. We had a great discussion ranging from how she was introduced to RPGs to how she became co-owner of Pelgrane Press to what sort of 13th Age products we can anticipate seeing!
And just as a reminder, if you don’t have a copy of Book of Ages or Loot Harder yet, now would be a great time to pick up your copy of it! Through the end of September, you can receive a 10% discount off your pre-order of both Loot Harder: A Book of Treasures and The Book of Ages by using the promo code POD#ICON18LHBA
This week we take an in-depth look at one of the new resources to 13th Age GMs – the Book of Ages!
It is natural for us play in the 13th Age, but what happened prior to that? How did the 12th Age end? What happened way back in the 3rd Age? This book is an excellent resource in how to answer those questions. Listen in as we discuss what all is included in the book and what Age we’d like to play in!
In the episode, we reference using a ‘Dirty Dungeon.’ That game mechanic was created by John Wick, though we’ve adapted it to 13th Age, which you can read here.
And if you don’t have a copy of this book yet, now would be a great time to pick up your copy of it! Through the end of September, you can receive a 10% discount off your pre-order of both Loot Harder: A Book of Treasures and The Book of Ages by using the promo code POD#ICON18LHBA
Every player loves good loot, especially if it’s magical. And in this episode we talk about about that magical loot: how much is too much, when it’s appropriate to take it away, making your own items, and more!
On the heels of last episode’s discussion of the Diabolist comes a review of the 13th Age Book of Demons. In this episode, we talk through what’s found between the covers: the new Demonologist class, hellholes, more demon stats, and the citadels of a couple Icons. All in all, this is a great book!
We had previously discussed using demons in a campaign in Episode 10 of last season, so be sure to go back and listen to that for additional inspiration!
Today we take a look at one of the most useful resources to any 13th Age GM: The Game Master’s Screen and Resource Book. Join us as we crack the cover and talk about what you can expect to find inside and whether or not we think it’s worth picking up.