This week Becca joins us again for another Random Encounter brainstorm session! The thought behind this week’s topic is how we might introduce a living dungeon to an Adventurer-Tier party. The theme? An Epic-Tier party botched slaying a Living Dungeon, and now your party is handling the cleanup.
Don’t forget that we’re currently running a 13th Age Contest, and it’d be great if you could participate! For more information, please visit the announcement post!
This week we bring Tim and Sherm onto the show to talk with them about the 13th Age fanzine, Escalation! It’s a wonder publication that’s made by the fans for the fans, and if you have not yet read them, you really should!
This week we brainstorm another adventure site. Back in Episode 10, we crafted a Champion Tier Swamp, and this time we come up with some ideas for some Epic Tier Castle Ruins for you to use at your table.
This week we take an in-depth look at one of the new resources to 13th Age GMs – the Book of Ages!
It is natural for us play in the 13th Age, but what happened prior to that? How did the 12th Age end? What happened way back in the 3rd Age? This book is an excellent resource in how to answer those questions. Listen in as we discuss what all is included in the book and what Age we’d like to play in!
In the episode, we reference using a ‘Dirty Dungeon.’ That game mechanic was created by John Wick, though we’ve adapted it to 13th Age, which you can read here.
And if you don’t have a copy of this book yet, now would be a great time to pick up your copy of it! Through the end of September, you can receive a 10% discount off your pre-order of both Loot Harder: A Book of Treasures and The Book of Ages by using the promo code POD#ICON18LHBA
This week we’re trying something new for the show! We brainstorm encounter ideas centered around a location that you might find useful in your campaign. The location we chose this time is a champion-tier cursed swamp that’s consuming a nearby village.
Listen in, take notes, and be inspired to use it at your table. And if you do, we’d love to hear about it, and what you named the swamp and village.
And let us know how you liked this sort of encounter-creation brainstorming session!
Every player loves good loot, especially if it’s magical. And in this episode we talk about about that magical loot: how much is too much, when it’s appropriate to take it away, making your own items, and more!
On the heels of last episode’s discussion of the Diabolist comes a review of the 13th Age Book of Demons. In this episode, we talk through what’s found between the covers: the new Demonologist class, hellholes, more demon stats, and the citadels of a couple Icons. All in all, this is a great book!
We had previously discussed using demons in a campaign in Episode 10 of last season, so be sure to go back and listen to that for additional inspiration!
This week we focus our attention on one of the 13th Age Icons of the Dragon Empire: the Diabolist. We discuss various perspectives of who she might be, what might motivate her, and even toss around some ideas on a campaign arc with her as a primary feature.
If she is prominent in your campaign, leave a comment, and let us know what your take on her is!
The 7 Icon Campaign article discussed in the show is actually one of the 13th Age Monthly installments. You can find out more about that here.
In our last episode (13th Age Glorantha Review: Part 1), we looked at the player-focused aspects of the book. In this episode, we move to the other side of the screen and look at the rest of the book through the eyes of a GM for what might be of interest. We conclude the episode with our review of the book as a whole and our recommendation on whether or not you should pick up the book.