S5-E18: Gamemasterclass Review – Part 1

In this episode, we were asked to review the book, Gamemasterclass. It’s a book full of great advice for GMs on ways to improve your game. Our discussion of the book grew into a discussion about being a good GM, so we’ve split this review into two parts.

If you are interested in picking up the book (and we certainly recommend doing so), you can find it on DriveThruRPG (link).


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S5-E17: Adapting 13th Age Genres – Part 3

In this Part 3 of our recorded live episode (you can listen to Part 1 and Part 2 here), we dive into a discussion of the genre that comes stock with 13th Age (high fantasy) then talk about ways to adapt that to different fantasy genres. What would need to be done to run 13th Age in a Sword and Sorcery or Low-Fantasy setting? Or what about a Science-Fantasy setting? In addition to talking about what’s defining of those genres, we talk about ways to reskin classes, what mechanics might need to be tweaked, and how the Icons might be played differently.


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S5-E16: Adapting 13th Age Genres – Part 2

In this Part 2 of our recorded live episode (you can listen to Part 1 here), we dive into a discussion of the genre that comes stock with 13th Age (high fantasy) then talk about ways to adapt that to different fantasy genres. What would need to be done to run 13th Age in a Sword and Sorcery or Low-Fantasy setting? Or what about a Science-Fantasy setting? In addition to talking about what’s defining of those genres, we talk about ways to reskin classes, what mechanics might need to be tweaked, and how the Icons might be played differently.


If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!

And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!

S5-E15: Adapting 13th Age Genres – Part 1

In this Part 1 of our recorded live episode, we dive into a discussion of the genre that comes stock with 13th Age (high fantasy) then talk about ways to adapt that to different fantasy genres. What would need to be done to run 13th Age in a Sword and Sorcery or Low-Fantasy setting? Or what about a Science-Fantasy setting? In addition to talking about what’s defining of those genres, we talk about ways to reskin classes, what mechanics might need to be tweaked, and how the Icons might be played differently.


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And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!

S5-E14: Mighty Minotaurs

In this episode, we take a look at a classic F20 monster – the minotaur! We talk a bit about its mythic origins, how they’re portrayed in 13th Age, and how they might make a good antagonist!


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S5-E13: NPCs

In this episode, we discuss one of the role-playing aspects of the GM – handling all the Non-Player Characters, or NPCs for short. We talk about the ways they outnumber the Player Characters, how to leverage 13th Age mechanics with them, converting PCs to NPCs and vice versa, and how to handle it when the PCs become hostile to NPCs.


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S5-E12: Dynamic Battlefields – Part 3

In this episode, we continue our discussion about ways to make combat encounters more engaging by having the characters interact with more than just the baddie they’re up against. This is a continuation of the discussion started in Part 1 and Part 2. Making use of things like distance, terrain, hazards, and timers can really increase the dynamics of the gameplay!


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S5-E11: Dynamic Battlefields – Part 2

In this episode, we continue our discussion about ways to make combat encounters more engaging by having the characters interact with more than just the baddie they’re up against. This is a continuation of the discussion started in Part 1. Making use of things like distance, terrain, hazards, and timers can really increase the dynamics of the gameplay!


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And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!

S5-E10: Dynamic Battlefields – Part 1

In this episode, we dive into a discussion about ways to make combat encounters more engaging by having the characters interact with more than just the baddie they’re up against. Making use of things like distance, terrain, hazards, and timers can really increase the dynamics of the gameplay!


If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!

And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!

S5-E09: One Unique Things

In this episode, we take another look at one of the iconic elements of 13th Age – the characters’ One Unique Thing. We had discussed this back in Season 1 Episode 08, but now that we have a few more years of experience, it’s worth revisiting that discussion. In addition to talking about what we’ve learned along the way, we also highlight a few One Unique Things given to us by patrons and talk about how we might leverage them in a campaign.


If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!

And don’t forget to check out the Iconic Production Twitch Channel, where you can find lots of great gaming content, and pick up some Iconic gear at our Redbubble site!