It is bound to happen sooner or later: somebody’s character dies. Whether they sacrificed themselves for their fellow adventurers, failed their saves, or received a critical hit at the wrong time, it can be a jarring experience.
This week Becca joins us again as we talk about different ways of handling character death and how 13th Age is designed to be a low-lethality game.
We talk a bit about Campaign Losses, and if you want to hear more about that, you can go back and listen to Season 1 Episode 11.
We’d love to hear your views on Character Death or perhaps one of your most memorable! Leave us a comment with your thoughts!
This week, we brought ASH LAW back into the studio to talk about his 13th Age-focused patreon. We talk about what sort of resources he’s created, what he’s working on now, and what we might expect in the future.
If you’re interested in supporting ASH’s work or gaining monthly access to new 13th Age resources, go to www.patreon.com/ashlaw
For this episode, we took an idea that one of our listeners, Carl, had submitted, and brought him on to talk about it. Namely, how does one set up a campaign? It’s one thing to use a published adventure for a one-shot, it’s a whole other task to weave multiple plots and subplots together into a way that’s meaningful for everyone at the table.
One of the challenges in playing RPGs is finding enough people to get together to play. But with the prevalence of the internet and virtual table top programs, distance is less of an issue. This week we have a guest host join us as we take a look at Fantasy Grounds and its official 13th Age modules.
If you’re interested in purchasing Fantasy Grounds or its modules, you can do so either on Fantasy Ground’s website or through Steam (program and modules).
We mentioned in the show that Matthew Colville has some excellent tutorial videos available about Fantasy Grounds, and you can watch them here.
This week we bring Tim and Sherm onto the show to talk with them about the 13th Age fanzine, Escalation! It’s a wonder publication that’s made by the fans for the fans, and if you have not yet read them, you really should!
This week we brainstorm another adventure site. Back in Episode 10, we crafted a Champion Tier Swamp, and this time we come up with some ideas for some Epic Tier Castle Ruins for you to use at your table.
This week we take a look at the 13th Age book Battle Scenes: High Magic & Low Cunning. We talk about how the Battle Scenes books are useful to GMs and what our favorite bits of High Magic & Low Cunning are.
This week we brought Cat Tobin, co-owner and managing director for Pelgrane Press, on the show. We had a great discussion ranging from how she was introduced to RPGs to how she became co-owner of Pelgrane Press to what sort of 13th Age products we can anticipate seeing!
And just as a reminder, if you don’t have a copy of Book of Ages or Loot Harder yet, now would be a great time to pick up your copy of it! Through the end of September, you can receive a 10% discount off your pre-order of both Loot Harder: A Book of Treasures and The Book of Ages by using the promo code POD#ICON18LHBA
This week we take an in-depth look at one of the new resources to 13th Age GMs – the Book of Ages!
It is natural for us play in the 13th Age, but what happened prior to that? How did the 12th Age end? What happened way back in the 3rd Age? This book is an excellent resource in how to answer those questions. Listen in as we discuss what all is included in the book and what Age we’d like to play in!
In the episode, we reference using a ‘Dirty Dungeon.’ That game mechanic was created by John Wick, though we’ve adapted it to 13th Age, which you can read here.
And if you don’t have a copy of this book yet, now would be a great time to pick up your copy of it! Through the end of September, you can receive a 10% discount off your pre-order of both Loot Harder: A Book of Treasures and The Book of Ages by using the promo code POD#ICON18LHBA