In our last episode (13th Age Glorantha Review: Part 1), we looked at the player-focused aspects of the book. In this episode, we move to the other side of the screen and look at the rest of the book through the eyes of a GM for what might be of interest. We conclude the episode with our review of the book as a whole and our recommendation on whether or not you should pick up the book.
In this week’s episode, we crack the cover of the 13th Age Glorantha sourcebook and begin our review of the massive tome. In part 1, we talk primarily about the player-focused aspects of the book, including the new classes, tweaks to existing classes, runes, and more!
If you haven’t listened to it yet, be sure to check out the conversation we had with Rob Heinsoo and Jonathan Tweet about 13th Age Glorantha in Episode 1.
Today we take a look at one of the most useful resources to any 13th Age GM: The Game Master’s Screen and Resource Book. Join us as we crack the cover and talk about what you can expect to find inside and whether or not we think it’s worth picking up.
Join us in our first bonus episode as we talk with Alexander Macris, the creator of the Adventurer, Conqueror, King System (ACKS). We get to hear a lot about what ACKS is, why it’s a great system, and why you might want to play it.
Alexander Macris is Senior Vice President of Alloy Digital, and general manager of The Escapist, which he co-founded in July 2005. He has published several tabletop gaming products, including Adventurer Conqueror King System and Modern Spearhead.