S5-E07: Planning an Iconic Game (Part 3)

We held another live episode for our patrons (shout out to all who submitted questions!!), discussing the various aspects of the question ‘how do we plan our games?” Listen in to Part 3 (of 3) of that discussion, and let us know what sort of things you do in your game planning!


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S5-E06: Planning an Iconic Game (Part 2)

We held another live episode for our patrons (shout out to all who submitted questions!!), discussing the various aspects of the question ‘how do we plan our games?” Listen in to Part 2 (of 3) of that discussion, and let us know what sort of things you do in your game planning!


If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!

S5-E05: Planning an Iconic Game (Part 1)

We held another live episode for our patrons (shout out to all who submitted questions!!), discussing the various aspects of the question ‘how do we plan our games?” Listen in to Part 1 (of 3) of that discussion, and let us know what sort of things you do in your game planning!


If you enjoy listening to the Iconic Podcast, please consider supporting us by becoming a patron!

S5-E04: Foundry VTT Revisited

In Season 4 Episode 25, we discussed a Virtual Table Top program called FoundryVTT. That discussion garnered much follow-up interaction with our listeners, and we are pleased to have another discussion on it! Joining us this time are Foundry developer Cody Swendrowski and the creator of the 13th Age module, Matt Smith. We get to hear from them what makes this a unique VTT as well as some exciting 13th Age-specific features in the pipeline!

You can find out more information about this Virtual Table Top and try out a demo of it at foundryvtt.com.


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S4-E25: Foundry VTT

This week we discuss one of the newer Virtual Table Tops to the market, FoundryVTT. We talk about some of the things that make this a unique VTT, what sort of 13th Age support it has, and some of our likes and dislikes of it. You can find out more information about this Virtual Table Top and try out a demo of it at foundryvtt.com.

It’s worth noting that between the time of our recording and publishing this episode, an update was released for the Foundry 13th Age system that resolves some of our critiques. For more information, visit the module’s website.


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S4-E24: Crown of Axis Review

This week we give the Iconic Review on the upcoming Crown of Axis book, which will soon be released as a PDF-only product.

Wade Rockett did a fantastic job on this introductory adventure, and it’s a scenario that’ll be unique every time you run it! Keep an eye on Pelgrane’s website for the upcoming release!

We’re excited that Simone was commissioned for some outstanding art pieces for this product. Be sure to check out her Instagram page!


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S4-E23: The Emperor

This week we take an Iconic Look at another one of the 13 Icons of the Dragon Empire: the Emperor. We talk about how he is portrayed in the setting material, what sort of interest the other Icons might have in upsetting his hold on civilization, and how we might use him as a primary Icon in a campaign.


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S4-E22: Chaos – Part 3

This week we conclude our series on Chaos in Glorantha – unpacking more 13th Age Gloranthan monsters and their unique mechanics which really portray the horribleness that is Chaos!


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S4-E20: Chaos – Part 1

Join us for Part 1 of 2 episodes, where Evan (co-host of Exploring Glorantha) joins us as we discuss the concept of Chaos and the different ways it’s portrayed in F20 games. We also examine Chaos in Glorantha and take an in-depth look at how it’s used in 13th Age Glorantha and the different ways it ‘breaks the rules.’


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