Hello Iconic Listeners! We’re excited to announce that we’ve launched a Patreon for the show! We have some great ideas for how we could improve the show and give more 13th Age resources to the 13th Age community, but we can’t do it alone.
If you are a fan of the Iconic Podcast and would like to benefit from things like early access to outlines and episodes or voting on show topics or even being a guest, consider being a patron of the show!
This week we’re trying something new for the show! We brainstorm encounter ideas centered around a location that you might find useful in your campaign. The location we chose this time is a champion-tier cursed swamp that’s consuming a nearby village.
Listen in, take notes, and be inspired to use it at your table. And if you do, we’d love to hear about it, and what you named the swamp and village.
And let us know how you liked this sort of encounter-creation brainstorming session!
Every player loves good loot, especially if it’s magical. And in this episode we talk about about that magical loot: how much is too much, when it’s appropriate to take it away, making your own items, and more!
On the heels of last episode’s discussion of the Diabolist comes a review of the 13th Age Book of Demons. In this episode, we talk through what’s found between the covers: the new Demonologist class, hellholes, more demon stats, and the citadels of a couple Icons. All in all, this is a great book!
We had previously discussed using demons in a campaign in Episode 10 of last season, so be sure to go back and listen to that for additional inspiration!
This week we focus our attention on one of the 13th Age Icons of the Dragon Empire: the Diabolist. We discuss various perspectives of who she might be, what might motivate her, and even toss around some ideas on a campaign arc with her as a primary feature.
If she is prominent in your campaign, leave a comment, and let us know what your take on her is!
The 7 Icon Campaign article discussed in the show is actually one of the 13th Age Monthly installments. You can find out more about that here.
In our last episode (13th Age Glorantha Review: Part 1), we looked at the player-focused aspects of the book. In this episode, we move to the other side of the screen and look at the rest of the book through the eyes of a GM for what might be of interest. We conclude the episode with our review of the book as a whole and our recommendation on whether or not you should pick up the book.
In this week’s episode, we crack the cover of the 13th Age Glorantha sourcebook and begin our review of the massive tome. In part 1, we talk primarily about the player-focused aspects of the book, including the new classes, tweaks to existing classes, runes, and more!
If you haven’t listened to it yet, be sure to check out the conversation we had with Rob Heinsoo and Jonathan Tweet about 13th Age Glorantha in Episode 1.
This week, we sit down and have a chat with Aaron Roudabush (aka WolfSamurai), who has done work on a number of 13th Age products such as the Roll20 content, Organized Play, Nocturne setting, Bestiary 2, and more! He’s also continually producing 13th Age content through his Patreon.
If you haven’t checked out his Patreon, you need to do so! He’s coming out with some great stuff!
This week we talk with John Marvin (of Dread Unicorn Games) and ASH LAW about their new kickstarter, The Overworld and Beyond (13th Age RPG Planar Adventures). They helped us understand what sort of product they’re hoping to publish, what some of stretch goals may be, and why 13th Age GMs would want this at their gaming table.
Listen in on the conversation, then go check out the kickstarter!
Today we take a look at one of the most useful resources to any 13th Age GM: The Game Master’s Screen and Resource Book. Join us as we crack the cover and talk about what you can expect to find inside and whether or not we think it’s worth picking up.