It is bound to happen sooner or later: somebody’s character dies. Whether they sacrificed themselves for their fellow adventurers, failed their saves, or received a critical hit at the wrong time, it can be a jarring experience.
This week Becca joins us again as we talk about different ways of handling character death and how 13th Age is designed to be a low-lethality game.
We talk a bit about Campaign Losses, and if you want to hear more about that, you can go back and listen to Season 1 Episode 11.
We’d love to hear your views on Character Death or perhaps one of your most memorable! Leave us a comment with your thoughts!