This week we take a look at the 13th Age book Battle Scenes: High Magic & Low Cunning. We talk about how the Battle Scenes books are useful to GMs and what our favorite bits of High Magic & Low Cunning are.
This week we brought Cat Tobin, co-owner and managing director for Pelgrane Press, on the show. We had a great discussion ranging from how she was introduced to RPGs to how she became co-owner of Pelgrane Press to what sort of 13th Age products we can anticipate seeing!
And just as a reminder, if you don’t have a copy of Book of Ages or Loot Harder yet, now would be a great time to pick up your copy of it! Through the end of September, you can receive a 10% discount off your pre-order of both Loot Harder: A Book of Treasures and The Book of Ages by using the promo code POD#ICON18LHBA
This week we take an in-depth look at one of the new resources to 13th Age GMs – the Book of Ages!
It is natural for us play in the 13th Age, but what happened prior to that? How did the 12th Age end? What happened way back in the 3rd Age? This book is an excellent resource in how to answer those questions. Listen in as we discuss what all is included in the book and what Age we’d like to play in!
In the episode, we reference using a ‘Dirty Dungeon.’ That game mechanic was created by John Wick, though we’ve adapted it to 13th Age, which you can read here.
And if you don’t have a copy of this book yet, now would be a great time to pick up your copy of it! Through the end of September, you can receive a 10% discount off your pre-order of both Loot Harder: A Book of Treasures and The Book of Ages by using the promo code POD#ICON18LHBA
Every player loves good loot, especially if it’s magical. And in this episode we talk about about that magical loot: how much is too much, when it’s appropriate to take it away, making your own items, and more!
On the heels of last episode’s discussion of the Diabolist comes a review of the 13th Age Book of Demons. In this episode, we talk through what’s found between the covers: the new Demonologist class, hellholes, more demon stats, and the citadels of a couple Icons. All in all, this is a great book!
We had previously discussed using demons in a campaign in Episode 10 of last season, so be sure to go back and listen to that for additional inspiration!
Today we take a look at one of the most useful resources to any 13th Age GM: The Game Master’s Screen and Resource Book. Join us as we crack the cover and talk about what you can expect to find inside and whether or not we think it’s worth picking up.
This is our introductory episode where you are able to get a feel for who we are, what we bring to the discussion, and what the topic of this podcast is. This episode is the best place to start, regardless of how long this podcast has been going on.