What is more iconic of fantasy than dragons? In this episode, we take a look at dragons in 13th Age: the Icons that have strong ties to them, what to expect when they’re in your game, which are our favorite, and how to use them in an encounter or adventure.
The Wreck of Volund’s Glory is a great 13th Age adventure you can pick up from DriveThruRPG and run at your table. In this episode, we review the adventure, and talk about what we like and what we don’t like. It’s set in Kobold Press’ world of Midgard, but Wade Rockett gives some advice on reskinning it for the Dragon Empire here.
And be sure to submit your entries to the Get Out and Run 13th Age contest!
Want to run a 13th Age game but don’t have anyone who will play? Or do you want to play but cannot get anyone to run a game regularly? If so, take a look at the 13th Age Organized Play, Tales of the 13th Age. In this episode, we discuss the format of the Tales of the 13th Age as well as doing a review of one of their recent Tales, The Crusader’s Fist.
For more information on the 13th Age organized play, check out their website.
To access the 15+ adventures that are already out, you’ll need to sign up here.
And to find a game near you, check out the sticky thread on the forums!
We’d love to hear what you think of the Tales of the 13th Age or any of the adventures you may have run or participated in. Leave us a comment!
We looked at 13th Age Demons back in Episode 10, so we’re taking a look at Devils this time. Both are evil, but they are not equal. Listen in as we talk about Devils and how to use them in your 13th Age adventure.
You can pick up your copy at DriveThruRPG.
Cue Monte Python’s famous ‘Run Away!’ line, for in this episode, we explore what it means to have a campaign loss in 13th Age. When should the party flee? What happens if they do? We want to hear your stories of when your players fled – send us your stories or leave a comment below!
In this week’s Claw, Claw, Bite segment, we unpack the Demon class of 13th Age monsters, answering the questions of what they are, what they do, and how to use them in your 13th Age encounter.
In episode 8, Wade Rockett joins us as we talk about the 13th Age One Unique Thing and Background mechanics. Listen in to hear how you can get more out of your campaigns both as a player and a GM.
One of the things Wade mentions is a OUT template to aid players coming up with something that is truly unique. Check it out here.
In this episode we discuss the various 13th Age Icons, rolling relationship dice, and how you can use both in your gameplay. In our monster review, we take a closer look at the White Dragon.