S1-E14: Organized Play and the Crusader’s Fist

13thAgeCrusadersFistWant to run a 13th Age game but don’t have anyone who will play? Or do you want to play but cannot get anyone to run a game regularly? If so, take a look at the 13th Age Organized Play, Tales of the 13th Age. In this episode, we discuss the format of the Tales of the 13th Age as well as doing a review of one of their recent Tales, The Crusader’s Fist.

For more information on the 13th Age organized play, check out their website.

To access the 15+ adventures that are already out, you’ll need to sign up here.

And to find a game near you, check out the sticky thread on the forums!

We’d love to hear what you think of the Tales of the 13th Age or any of the adventures you may have run or participated in. Leave us a comment!

S1-E09: Escalation!

In this episode, we examine the 13th Age Escalation Die – what it is, what it represents, who gets to use it, and a few other ways of using it.

If you haven’t seen it already, check out Pelgrane Press’ article on the Escalation Die and download Kazekami’s Photo Cube Escalation Die!

S1-E08: One Unique Things and Backgrounds

In episode 8, Wade Rockett joins us as we talk about the 13th Age One Unique Thing and Background mechanics. Listen in to hear how you can get more out of your campaigns both as a player and a GM.

One of the things Wade mentions is a OUT template to aid players coming up with something that is truly unique. Check it out here.