Similar Classes, Unique Characters

As long as TTRPGs have been around, it’s been the accepted practice to have varying classes in the party. Wizard, Rogue, Cleric, and Fighter are the four original classes and it was believed that you shouldn’t double up on classes until you have at least one of each four.

This is not the case any more. Games have expanded many classes to allow for the same class to be played by multiple people, yet still have flavor and make sure each character is unique. 13th Age is no different. In fact, 13th Age has mechanics built in to the system to allow for class repeats and still feel fresh.

Any character you create will be different solely based on background and your One Unique Thing. Collaborate with the other player on your characters. Together, you can decide how dissimilar or similar your characters will be. If you collaborate on your background, perhaps even coming from the same Order, you will be instantly invested in each other’s stories.

Moving beyond that, it’s the Icons, talents, and feats that make a character mechanically different. Let’s take a look at the Paladin Class. The first question you could have for any character that you build is the question about Icons. If you are going to follow a typically good Icon, like the Great Gold Wyrm, you will probably take the Path of Universal Righteous Endeavor, or PURE talent. If you decide to follow the Crusader, an Icon that is dubious at best, you may take the Way of Evil Bastards talent. From this one choice, you have given flavor to your Paladin that can be polar opposite to any other Paladin in your group. In the Paladin class, there are nine talents and you choose three to begin with, presenting the opportunity for two paladins to play mechanically different characters. While there may not be more options within the Paladin’s feats (Paladin is a class that doesn’t have feats beyond Smite Evil) there are still feats to choose from the extensive list of general feats.

We, at Iconic Production, recently talked to Ben Feehan, who presented the campaign idea of Gygaxian Rock Opera. A party of bards setting out to make their name in the Dragon Empire or your own world, encounter monsters and dungeons and towns that just need their help. Ben discussed how his groups have multi-classed as bards as well as found unique ways to distinguish their characters from each other. You can listen to that podcast episode at iconicpodcast.com.

On the surface, it may seem redundant to play a similar class to another person in your party. Yet, as any player digs deeper into the classes, you will find the options and opportunities give you the ability to play wildly different characters. And remember, detecting someone’s alignment is infringement on their privacy.

Written by Becca

 

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