This week we take an in-depth look at one of the new resources to 13th Age GMs – the Book of Ages!
It is natural for us play in the 13th Age, but what happened prior to that? How did the 12th Age end? What happened way back in the 3rd Age? This book is an excellent resource in how to answer those questions. Listen in as we discuss what all is included in the book and what Age we’d like to play in!
In the episode, we reference using a ‘Dirty Dungeon.’ That game mechanic was created by John Wick, though we’ve adapted it to 13th Age, which you can read here.
And if you don’t have a copy of this book yet, now would be a great time to pick up your copy of it! Through the end of September, you can receive a 10% discount off your pre-order of both Loot Harder: A Book of Treasures and The Book of Ages by using the promo code POD#ICON18LHBA
This week we take a close look at one of the new classes introduced in 13th Age Glorantha – the Berserker. This class is divided into two paths: the Storm Bull and the Zorak Zorani. While both come from the same core class, they play very differently from each other. Listen in as we talk about the differences, why you might want to play one, and some ways to bring them into the Dragon Empire!
This week we’re trying something new for the show! We brainstorm encounter ideas centered around a location that you might find useful in your campaign. The location we chose this time is a champion-tier cursed swamp that’s consuming a nearby village.
Listen in, take notes, and be inspired to use it at your table. And if you do, we’d love to hear about it, and what you named the swamp and village.
And let us know how you liked this sort of encounter-creation brainstorming session!
Every player loves good loot, especially if it’s magical. And in this episode we talk about about that magical loot: how much is too much, when it’s appropriate to take it away, making your own items, and more!
On the heels of last episode’s discussion of the Diabolist comes a review of the 13th Age Book of Demons. In this episode, we talk through what’s found between the covers: the new Demonologist class, hellholes, more demon stats, and the citadels of a couple Icons. All in all, this is a great book!
We had previously discussed using demons in a campaign in Episode 10 of last season, so be sure to go back and listen to that for additional inspiration!
This week we focus our attention on one of the 13th Age Icons of the Dragon Empire: the Diabolist. We discuss various perspectives of who she might be, what might motivate her, and even toss around some ideas on a campaign arc with her as a primary feature.
If she is prominent in your campaign, leave a comment, and let us know what your take on her is!
The 7 Icon Campaign article discussed in the show is actually one of the 13th Age Monthly installments. You can find out more about that here.
In our last episode (13th Age Glorantha Review: Part 1), we looked at the player-focused aspects of the book. In this episode, we move to the other side of the screen and look at the rest of the book through the eyes of a GM for what might be of interest. We conclude the episode with our review of the book as a whole and our recommendation on whether or not you should pick up the book.
In this week’s episode, we crack the cover of the 13th Age Glorantha sourcebook and begin our review of the massive tome. In part 1, we talk primarily about the player-focused aspects of the book, including the new classes, tweaks to existing classes, runes, and more!
If you haven’t listened to it yet, be sure to check out the conversation we had with Rob Heinsoo and Jonathan Tweet about 13th Age Glorantha in Episode 1.
This week, we sit down and have a chat with Aaron Roudabush (aka WolfSamurai), who has done work on a number of 13th Age products such as the Roll20 content, Organized Play, Nocturne setting, Bestiary 2, and more! He’s also continually producing 13th Age content through his Patreon.
If you haven’t checked out his Patreon, you need to do so! He’s coming out with some great stuff!
This week we talk with John Marvin (of Dread Unicorn Games) and ASH LAW about their new kickstarter, The Overworld and Beyond (13th Age RPG Planar Adventures). They helped us understand what sort of product they’re hoping to publish, what some of stretch goals may be, and why 13th Age GMs would want this at their gaming table.
Listen in on the conversation, then go check out the kickstarter!