Cue Monte Python’s famous ‘Run Away!’ line, for in this episode, we explore what it means to have a campaign loss in 13th Age. When should the party flee? What happens if they do? We want to hear your stories of when your players fled – send us your stories or leave a comment below!
In this week’s Claw, Claw, Bite segment, we unpack the Demon class of 13th Age monsters, answering the questions of what they are, what they do, and how to use them in your 13th Age encounter.
In episode 8, Wade Rockett joins us as we talk about the 13th Age One Unique Thing and Background mechanics. Listen in to hear how you can get more out of your campaigns both as a player and a GM.
One of the things Wade mentions is a OUT template to aid players coming up with something that is truly unique. Check it out here.
In this episode, we talk about 13th Age Icon Relationship Rolls: what they are, what they’re not, and ways of using them not mentioned in the 13th Age Core Rulebook.
- Assigning an effect to every die number
- Using them as bennies or fate points
- Preloaded fallbacks
- Story-driven rolls
- Icon factions
- and a few more options here and here and here
If you have any other suggestions, please leave a comment!
Join us as we talk about the 13th Age Icon, the Great Gold Wyrm, and hear a couple of suggestions on how to use him in your gameplay.
In One Unique Thing, we take a look at movement and relationships in combat.
In Class Act, we discuss the Paladin and the various player options available.
In this episode, we discuss how to create Icons for your own setting and who would be good Icons to use from some fictional works: Forgotten Realms, Malazan, and Ta’nar, the world of JM’s creation. We answer some listener questions on how to use Icon Relationships with your own Icons, and we take an in-depth look at the 13th Age Barbarian class.
This week we interview Rob Heinsoo, one of the creators of 13th Age! We take advantage of this opportunity to ask him questions like
- Why 13th Age?
- What is playing 13th Age like at your table?
- What is your favorite 13th Age mechanic and monster?
- What is on the horizon for 13th Age?
- and many more!
Join us as we take a closer look at the 13th Age Icon, the Orc Lord. We discuss how to use that Icon in your campaign as well as covering various ways of using mooks and kobolds in your battles.