This week we welcome 13th Age game designer, Rob Heinsoo, back to the show to discuss a variety of topics: from what’s being played at his game table to reminiscing over the joys and pains of creating 13th Age in the first place.
While there were some technical difficulties with the phone call, we had an excellent time with him and hope you, our listeners, enjoy it too!
All good things must come to an end, and a 13th Age campaign is no exception. Whether it be because everyone hits level 10 or the party needs to disband for some reason, it’s a good idea to start thinking about how you’re going to bring your campaign to a close. In this episode we talk about some things that are good to keep in mind as you anticipate that ‘final session.’
This week we answer a question that we should have answered back in Season 1: Why do we love 13th Age so much? Join us as we talk about the various aspects of the game that make it one of our favorites, and leave a comment as to why you love it!
For our first episode of Season 3, we take a look at the soon-to-be-released Shards of the Broken Sky. It’s a great sandbox setting that you can run through multiple times or pull bits and pieces out for your own campaign. Listen in as we give a chapter-by-chapter breakdown of what’s in the book!
The long-anticipated book is now available for pre-order at Pelgrane Press’ website, and for the fantastic listeners of the Iconic Podcast, you can use this voucher code to receive a 10% discount off your pre-order!
Welcome to Season 3 of the Iconic Podcast! We are excited to announce that Becca, who has been a guest on so many of our recent shows is now an official host! Listen in as we talk about what sort of gaming we’ve been doing, what we like about 13th Age, and what we’re excited about for this upcoming season.